You can now download 7 apps directly from the iTunes app store that run using a (prerelease) version of Flash Professional CS5.
- Just Letters
- Finger Paint
- Red Hood
- Chroma Circuit
- FickleBlox
- That Roach Game
- Trading Stuff
- South Park Avatar Creator
Before you get all excited like I did let me just say… Whip-de-do-dah! Nothing to awful exciting is going on so far. Note the use of the word “Limitations” in the quote below from FlashMobileBlog.
Enabling the Flash Platform to run on the iPhone has been a really tough task, and one that results in some limitations. Though you have told us that this is a top priority for your mobile projects, and so we’ve worked for over a year to build this solution.
Limitations can further defined by listing what is NOT included and what CANNOT function.
- Photo selection from file system
- Contact selection from the address book
- Camera
- Cut/copy/paste
- Accessory support
- In app purchase support
- Peer to peer
- Maps
- iPod library access
- Compass
- Push notifications
- Audio recording
- Video recording
- Parental controls
- Embedded HTML content
- RTMPE (this was our call)
- H.264 Video (you can use URLRequest)
- Dynamically loading SWFs (containing AS3 code)
- PixelBender
The missing link is still Flash Player, aka the ability to see flash based web content via Safari. Adobe and Apple still continue to point the finger back and forth when the subject of an iPhone Flash Player comes up.
Of course because of the huge amount of work involved, and lack of public API access from Apple we have to drop a few Flash features too.
Dear Apple and Adobe, please kiss and make up. We want Flash in our browser! Sorry to the reader for getting you all excited over nuthin.
via|flasmobileblog|theinquirer
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1 Comment at "Flash on the iPhone"
<<Sorry to the reader for getting you all excited over nuthin.
Dude, you just wasted 60 seconds of my life.
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